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Last update:22.05.2021
Clash Royale looks like a simple game, but it can be complicated. There are more than 90 maps, each one is unique and if you want to become a pro you have to learn a lot of stuff.
Videos in this guide were taken when the map levels weren't yet standardized to level 9 for the challenge level, which is why you may see level 1, 4, or 7 as well. As you can imagine, everything is on level 9.
Example of a good defense turned into a counterattack with X-Bow.
But if you just want to have fun, play and not think about it, you can still get better by following these 5 simple tips:
short version
- DO NOT spill any elixir
If you wait for 10 Elixir while your opponent is playing, you'll give them an advantage. Then he will defeat you more easily.
- Don't activate the king
When the king is activated, your opponent has another rook to help them defend. It will become more difficult for you to attack.
- Don't just drop units at the bridge
If you drop a unit at the bridge, you won't be able to support them well. Then it's easy to defend. And it's a futile attack.
- Defend on your side of the arena
Your towers are the best defenders, always defend enemy units with their help. Wait for the units to come towards you across the bridge.
- Don't overdo it on defense, spread your troops out
Do not defend with more units than necessary. And when you're defending, place them so they can't all be easily hit with a spell.
+ A bonus tip
#1DO NOT spill any elixir
Elixir is generated for you and your opponent at the same rate. If you wait for full elixir while he's playing units, you're wasting elixir and giving him a huge advantage.
By waiting for your opponent's Mega Knight, you gave them 5 Elixir for free. (You have 10, the opponent has 8, but they also have Mega Knight for 7, for a total of 15.)
You win the match by destroying the towers. You do that with units. And units cost elixir. More elixir = more units = higher chance of winning!
So when is the right time to start playing Units? If you need to defend yourself, play them out immediately! If not, drop them once the elixir reaches 9. This way no elixir is wasted.
#2Don't activate the king
At the beginning of the game, only the two princess towers shoot at your units. The king just watches. But if you attack him, you will make him angry and he will shoot your units too!
The second barrel does less damage than the first because it is defended by the king.
Activating it has no advantage, only disadvantages. Furthermore, you would need 20 fireballs to completely destroy the king, so there's no point in doing that.
So aim carefully with your spells. And while we're at it, you must learn to use the spells well. Don't just fire a lonely tower, but wait for the opponent to play something and fire it too!
Enchanting a tower alone is usually not a good idea.
It's much better if you can also hit a passing unit.
Why is it not a good idea to enchant a tower alone?
93 damage
172 damage
370 damage
2534 hit points
4008 hit points
#3Don't just drop units at the bridge
If you drop a single unit at the bridge, you won't have enough elixir to support your attack. And with the help of the enemy towers, the opponent can usually easily defend it.
It's very easy to defend a single unit dropped at the bridge. Never play such a single ranged unit.
Better players will have no trouble defending even multiple units. In this example, the musk was used to push the oncoming lane.
Wait for the full elixir. Play units in the rear, prepare your attack.
If you're playing a tank deck (Giant, Golem, Lava Hound), slowly build your boost from the back. This way you will be unstoppable.
You can drop units on the bridge - bridgespam - as a counterattack to a successful defense.
Yes, you can surprise your opponent by charging onto the bridge with a deadly combo. But you rely on luck, once it works, the second time not. If you want to win more often, it is better not to rely on luck and play it safe.
The opponent was lucky. You played Inferno Tower at the same time as his horde. And you didn't have a good spell on your hands. Also, you were a little behind on the ice golem. He took your tower.
Not so lucky this time! You had a cheaper defensive tower and also arrows in hand. Opponent spent 9 (Hog + Horde) and you defended 7 (Tesla + Arrows), that means +2 Elixir for you. The risk didn't pay off.
If you want to get better, you can't rely on your luck, you have to play more patiently and more confidently. This way you might not win as fast but lose less.
#4Defend on your side of the arena
Towers are your best defenders. They shoot fast, they do a lot of damage, they have a long range, and they're always there, ready to defend.
Attempting to attack units on the opposing side is almost always a bad idea. You don't have the help of your towers and his towers help him.
Much better handling of the exe. Prepare your defending unit in the rear and distract them at the bridge. Clean defense.
With the help of the towers, you can defend enemy units more easily and gain an advantage.
Great trick and a way to get +4 Elixir Perk. Defend the Horde (5) with Skeletons (1) with minimal damage to your towers.
Similar defense of a ground unit with the Ice Golem. This gave you +2 Elixir Perk.
If your king is activated, it's even better. Especially against Goblin Barrel, Graveyard or Miner.
Using Graveyard with a tank can be deadly, even if the opponent uses Zap to counter the accumulated skeletons. tower down.
When the king activates, it completely changes the outcome. The turret survived and the defender gained +5 Elixir Advantage.
#5Don't overdo it on defense, spread your troops out
Spells are a very important part of this game. They are mainly used on the offensive. If the enemy attacks you and you place all your units close to each other, they will knock them out with a single spell.
Defend pig with too many units. It didn't hit the tower, but it cost you 7 elixir.
The same situation is only defended with the GobGang. For the price of a Hog hit, you gained a +3 Elixir Perk.
Try to defend yourself with as few units as possible.
When you watch Giant Skeleton, any unit you put on the same lane is basically dead.
The witch alone is enough to deal with it, and it's a +1 elixir trade.
And if you're defending yourself, make sure your troops are far apart so they can't be killed by a single spell.
Playing the Wizard near the Inferno Tower was a mistake that cost you the Tower. He died even faster because of the Zap.
While this defense wasn't perfect, you could prevent most of the damage by moving the caster out of poison range.
+Bonus Tip: Not BM
BMing means spamming emotes and laughing at the opponent. (Short for bad manners.) If you laugh at someone in real life, you're a mean person. The same goes for Clash Royale.
Spamming emotes keeps you from focusing on your game. So you're going to get worse. And even if you win, you might be a better player, but you're a worse person.
Clash Royale is fun, you can play a good game even if you lose. Learn to appreciate when your opponent does something well.
And if you're playing with Royal Giant + eBarbs at level 13 against an overleveled BMer, there's always the mute button. Mute the emotes, then DESTROY! And then say Good Game, Well Played!
Much luck!

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—pavelfi